Electronic Resource
The Use of Hangman Game to Improve Students' Vocabulary Mastery
Hangman game is one of the ways to help us to improve the vocabulary mastery. The Hangman game can make us easier and more understand to learn
vocabulary. Vocabulary is a list of words that has meaning and it is arranged alphabetically. Hangman game is the one of guessing games that can be played by two or more people. It needs a pencil and a piece of paper to make the part of Hangman design. One person chooses the secret word, and the others try to
answer by guessing it letter-by-letter based on the sum of row of dashes.
The purpose of this research is to know how students’ vocabulary mastery at eighth grade students of SMPN 2 Turen can be improved by using Hangman
game. This research used research design namely Classroom Action Research which consisted of planning, acting, observing and reflecting. The population is
the 8th grade students of Junior High School 2 Turen. The collecting of data was done by observation, test, and questionnaire. The test was used to measure the achievement of the students’ vocabulary mastery. Thus, criteria of success is the minimum score that 75% of all the students increase their vocabulary with the minimum score at least 75 based on the KKM. Then, the observation was used to know the activeness of the students which the criteria of success is 75%.
After conducting the post-test and analyzing the result of the observation checklist, the researcher found that from cycle 1, the criteria of success had been
fulfilled. The researcher found that 84.84% of students could achieve the criteria of success learning (KKM). And the activeness of the students showed that
77.67% were active. Those achieved the criteria of success.
Finally, Hangman game could improve the students’ vocabulary mastery with variation in its implementation. Hangman game can be used not only by using description about the word, but also by using pictures that it could make the students interested and easier to remember vocabulary
2129554/SB/2018 | KKI 420 TED t/s | Perpustakaan Unikama | Tersedia |
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