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Universitas PGRI Kanjuruhan Malang

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Image of The Use of Hangman Game to Improve Students' Vocabulary Mastery

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The Use of Hangman Game to Improve Students' Vocabulary Mastery

Dinda Jatu Tediana - Nama Orang; Dra. Maria G Sri Ningsih, M.Pd - Nama Orang; Uun Muhaji, M.Pd - Nama Orang;

Hangman game is one of the ways to help us to improve the vocabulary mastery. The Hangman game can make us easier and more understand to learn
vocabulary. Vocabulary is a list of words that has meaning and it is arranged alphabetically. Hangman game is the one of guessing games that can be played by two or more people. It needs a pencil and a piece of paper to make the part of Hangman design. One person chooses the secret word, and the others try to
answer by guessing it letter-by-letter based on the sum of row of dashes.
The purpose of this research is to know how students’ vocabulary mastery at eighth grade students of SMPN 2 Turen can be improved by using Hangman
game. This research used research design namely Classroom Action Research which consisted of planning, acting, observing and reflecting. The population is
the 8th grade students of Junior High School 2 Turen. The collecting of data was done by observation, test, and questionnaire. The test was used to measure the achievement of the students’ vocabulary mastery. Thus, criteria of success is the minimum score that 75% of all the students increase their vocabulary with the minimum score at least 75 based on the KKM. Then, the observation was used to know the activeness of the students which the criteria of success is 75%.
After conducting the post-test and analyzing the result of the observation checklist, the researcher found that from cycle 1, the criteria of success had been
fulfilled. The researcher found that 84.84% of students could achieve the criteria of success learning (KKM). And the activeness of the students showed that
77.67% were active. Those achieved the criteria of success.
Finally, Hangman game could improve the students’ vocabulary mastery with variation in its implementation. Hangman game can be used not only by using description about the word, but also by using pictures that it could make the students interested and easier to remember vocabulary


Ketersediaan
2129554/SB/2018KKI 420 TED t/sPerpustakaan UnikamaTersedia
Informasi Detail
Judul Seri
-
No. Panggil
KKI 420 TED t/s
Penerbit
Malang : English Education Department-Unikama., 2018
Deskripsi Fisik
xiv, 65hlm 26cm
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
420
Tipe Isi
text
Tipe Media
PDF
Tipe Pembawa
-
Edisi
1
Subjek
Vocabulary
Skripsi
Hangman Game
Info Detail Spesifik
-
Pernyataan Tanggungjawab
-
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Tidak tersedia versi lain

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Tentang Kami

Perpustakaan Universitas PGRI Kanjuruhan Malang, menyajikan bahan-bahan referensi yang bisa dijadikan referensi untuk civitas akadmika dan umum. silahkan manfaatkan koleksi bahan pustaka yang ada untuk menunjang Pendidikan, Penelitian, dan untuk menambah wawasan kita

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