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Universitas PGRI Kanjuruhan Malang

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Image of Improving Students’ Speaking Proficiency Through Domino Game At Second Grade Of MTs Miftakhul Ulum Dlanggu Mojokerto

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Improving Students’ Speaking Proficiency Through Domino Game At Second Grade Of MTs Miftakhul Ulum Dlanggu Mojokerto

Ayu Rokhmawati - Nama Orang; Agus Sholeh, S.pd., M.Pd. - Nama Orang; Mujiono, S.Pd., M.Pd. - Nama Orang;

This research paper is aimed at implementing of domino game in teaching speaking to improve the students’ speaking proficiency by using domino game for the second grade of MTs. Miftakhul Ulum Dlanggu – Mojokerto. The subjet of the study is the second grade students, it is done for the reason that the basic knowledge of the language should be given in the earlier level of learning.
In collecting the data, the writer focuses on speaking proficiency, teaching speaking, problem in teaching speaking, the activities to promote speaking skills, characteristics of successful speaking activities, method and technique of teaching speaking, and speaking technique.
Research method is a way employed by the writer to collect and analyze the data in order to solve the problem. The research design of this study is Classroom Action Research ( CAR ). Classroom Action Research for English Learning aims at developing a certain instructional strategy to solve practical instructional problems in English
classrooms. Classroom Action Research is done in several cycles each of which is repeated in the following cycle if the result is not good with the better revised lesson plan.
Each cycle begins with lesson planning, implementing the plan (acting), observing the implementation, and reflecting or evaluating the process and the result of the implementation.
The process of the study consists of some steps from preliminary study, planning, implementing, observing, data analysis and reflecting. Each cycle was conducted in three meetings, and the researcher used two cycles because the criteria of success were not achieved in cycle I.
The result of cycle I showed that the average of students’ speaking proficiency was 60.01. Based on the score identification, this average score was categorized in poor level. After conducting second cycle, the researcher found that the research was successful so there would be no cycle anymore because it has fulfilled the criteria of success which all students got score more than 70 of speaking test. The average of students’ speaking proficiency score is 78.32. The result of the test increases 18.31 point from cycle I. The researcher uses the domino game as media because the game is easy to play and to improve the speaking with the clue. It improved the motivation of the students. So, it is easy for them to express their ideas through the domino game as a media in speaking


Ketersediaan
2115408/SB/2014KKI 420 ROK i/sPerpustakaan UnikamaTersedia
Informasi Detail
Judul Seri
-
No. Panggil
KKI 420 ROK i/s
Penerbit
Malang : Pendidikan Bahasa Inggris-Unikama., 2013
Deskripsi Fisik
xi, 66 hlm
Bahasa
English
ISBN/ISSN
-
Klasifikasi
420
Tipe Isi
text
Tipe Media
PDF
Tipe Pembawa
-
Edisi
-
Subjek
Speaking
Skripsi
Improve
Domino Game
Info Detail Spesifik
-
Pernyataan Tanggungjawab
-
Versi lain/terkait

Tidak tersedia versi lain

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Perpustakaan Universitas PGRI Kanjuruhan Malang, menyajikan bahan-bahan referensi yang bisa dijadikan referensi untuk civitas akadmika dan umum. silahkan manfaatkan koleksi bahan pustaka yang ada untuk menunjang Pendidikan, Penelitian, dan untuk menambah wawasan kita

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